Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Carolyn Snyder

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces


Paper.Prototyping.The.Fast.and.Easy.Way.to.Design.and.Refine.User.Interfaces.pdf
ISBN: 1558608702,9781558608702 | 408 pages | 11 Mb


Download Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces



Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder
Publisher: Morgan Kaufmann




User interface (UI) design is fundamentally about creating the most optimal way for a user to achieve their tasks. Whether it's just a quick sketch in your notebook or a post-it note, a wireframe made using your favorite graphics software, or a high-fidelity mockup created by a web app -- incorporating some form of prototyping within your workflow is a critical step. First paper sketch of a web form. Many designers and developers are assigned projects that do not have the luxury of retaining a UX specialist, but are (of course) still expected to product elegant, intuitive interfaces. I want to know God's thoughts — the rest are mere details. When thinking of applying paper prototyping to test the usability of your interface design you have to arrange a workshop for users and developers to attend. Wireframing and paper prototyping is definitely evolving as user's online prowess and tastes become more refined, but this practice is still a very valuable component in mobile design. You can iteratively revise and refine your idea in a matter of minutes. The users that are invited to Prototypes can be shared with stakeholders who can then view, annotate and/or edit them offering not only feedback but also a great way to collaborate with stakeholders as well as the possibility of conducting remote usability tests over the internet. Albert Einstein as quoted in Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (2003) by Carolyn Snyder. However, we're all individuals, with different preferences and ways of thinking.